3D Game Development with Microsoft Silverlight 3: Beginner's by Gastón C. Hillar

By Gastón C. Hillar

A useful consultant to making real-time responsive on-line 3D video games in Silverlight three utilizing C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine

  • Develop on-line interactive 3D video games and scenes in Microsoft Silverlight three and XBAP WPF
  • Integrate Balder 3D engine 1.0, Farseer Physics Engine 2.1, and complex object-oriented ideas to simplify the sport improvement process
  • Enhance improvement with lively 3D characters, sounds, song, physics, levels, gauges, and backgrounds
  • Packed with inspiring, life like examples providing extraordinary photographs, powerful functionality, and a wealthy interactive experience

In aspect

Microsoft Silverlight is a programmable net browser plug-in that permits the animation, vector images, and audio-video playback good points that signify wealthy web purposes. Silverlight is a brilliant (and starting to be) RIA platform and video games are the subsequent point to take advantage of in it. however it does not provide 3D features out of the field and integrating a 3D engine can contain lot of advanced arithmetic and matrix algebra. This publication may also help C# builders to get their hands at the pulse of 3D in Silverlight. This booklet makes use of Balder, an open resource 3D engine supplying 3D functions for Silverlight three. It leaves out dull matrix algebra and complicated 3D arithmetic. via the top of the publication you could have explored the total engine, and should be capable of layout and software your individual 3D video games comfortably! The booklet starts by means of introducing you to the elemental ideas of second video games after which drives you into the 3D international, utilizing easy-to-follow, step by step examples. The ebook employs outstanding images and bold functionality, and more and more provides extra beneficial properties to a 3D video game supplying you with a wealthy interactive adventure. via following the sensible examples during this booklet, you'll research the real recommendations, from the production of the preliminary types, as much as the addition of physics and synthetic intelligence. The publication permits you to offer life like behaviors for 3D characters by way of enveloping versions with diversified textures, utilizing lighting fixtures to create results, animating a number of 3D characters utilizing a physics engine (Farseer Physics Engine), and simulating real-life physics. video clips, track, and sounds linked to particular occasions provide the ultimate touches to the 3D video game improvement studying experience.

What you'll examine from this e-book?

  • demonstrate and keep watch over 3D versions in a 3D world
  • Set up and keep watch over cameras to exhibit elements of an lively 3D world
  • Use an object-oriented layout to outline and specialize 3D characters
  • Create striking results through controlling cameras, lighting, and characters utilizing gaming enter devices
  • Animate easy and intricate 3D characters
  • Display, stream, and rotate 3D types in a 3D global utilizing assorted results, textures, changes, and synthetic intelligence (AI)
  • Create real looking behaviors utilizing physics simulations
  • Envelope the types utilizing textures, fabrics, and lights
  • Add environments, backgrounds, situations, levels, ability degrees, information, and scoring
  • Reproduce sounds and historical past music
  • Load and regulate 3D versions built in well known 3D modeling instruments like 3D Studio Max, Blender, Google comic strip and AutoCAD

Approach

This publication takes a step by step method of development a whole interactive 3D video game utilizing Silverlight and adorning it via its similar applied sciences. The publication specializes in useful examples and has a pleasant method, with the chance to profit by means of test and play. It makes use of illustrations, screenshots, and interactive reviews to appreciate the main advanced themes with regards to the 3D scenes.

Who this ebook is written for?

This e-book is designed essentially for C# builders with uncomplicated wisdom of the visible Studio IDE who are looking to improve on-line 3D video games utilizing Silverlight or create interactive 3D scenes for a website with lively types. No previous event in 3D programming, 3D animation, or Silverlight is needed. The booklet is usually geared toward 3D builders who are looking to increase their on-line content material, delivering cutting edge 3D types in motion.

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Additional info for 3D Game Development with Microsoft Silverlight 3: Beginner's Guide

Sample text

A digital artist will create and manipulate the sky bitmap using an image manipulation tool such as GIMP, Photoshop, or Picasa. Developing games requires the usage of a great number of resources; it is not just programming tasks. We are going to use many popular DCC tools during our journey to create Silverlight 3D games. As many of these tools are very expensive, we will use some open source and free alternatives to carry out the most important tasks. A good practice before beginning 2D and 3D game development is to research the tools used to create the 2D and 3D digital content.

Click on OK and the IDE will create an empty Silverlight application, including a Web project. The Web project will allow us to change some properties to configure the Silverlight runtime. 4. Right-click on SilverlightMonster (the main project) in the Solution Explorer and select Add | Existing item… from the context menu that appears. 5. xaml). Now click on Add. [ 30 ] Chapter 1 6. xaml) in Solution Explorer and rightclick on it. You will not be able to see the graphic in the IDE's screen. Select Open in Expression Blend.

Later, we will learn the programming techniques used to give life to these graphics-related operations. We will be able to provide great real-time interaction to all these digital content assets, as shown in the following diagram: 2D images 3D models Effects definitions Maps Programming (loading, drawing, logic, and control) [ 17 ] Game Lights, Camera, and Action! Basic elements of a 2D and/or 3D real-time game A modern 2D and/or 3D real-time game uses the basic elements shown in the previous diagram.

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